So unless you really want to utilize new ray traced lighting/reflections, I would recommend rolling back even if you don't care about mods. Instructions on how to do so can be found here: Īs a side note, the new RT build contains quite a few bugs: AA is partially broken, performance is worse, image quality slider does not work, and some other issues. If you'd prefer more clarity, this mod simply removes the effect. While that looks cool for a while, it also makes it difficult to see certain details. In order to use old mods, I suggest rolling back to the previous non-RT build. If you hadn't noticed, the RE2 remake features a heavy vignette effect that darkens the edges of the screens like an old photo. Here I'll give you the best answer as possible RE2 remake is based on the old RE2 original back in the 90's so minimap on the rightside of the screen is not a thing back then you'll have to look through. Using the item boxes and using the map are all integral parts of the game. I've updated Fluffy Manager to support automatically converting some mods (mods that only affect textures, sound effects, or text will be converted), and some modders are updating their old mods to work the new RT build, but the vast majority of mods will most likely remain incompatible. Resident Evil is resource management, problem/puzzle-solving etc. This new build runs on a much newer version of the RE Engine, which meant a lot of asset formats had changed and that made most mods incompatible. Capcom released a new version of RE2 on that adds ray tracing support.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |